![]() ![]() ![]() I'll be streaming Hades all night east coast time Tuesday nights for the foreseeable future and happy to answer any questions then as well. Happy to check on anything in the model and/or answer any questions if doable in a short paragraph here. Your comments really helped in catching two issues with the previous models (Forced OT and Olympian Keepsakes). Please let me know if you think I'm overlooking something for one of the weapon Aspects. Tier F: Nemesis Sword, GuanYu Spear (~9B) Tier D: Zagreus Sword, Zagreus Spear, Zagreus Rail (~10B) Tier C: Lucifer Rail, Poseidon Sword, Hera Bow (~11B) Tier A: Arthur Sword, Achilles Spear, Talos Fist, Eris Rail (~14B) Tier S: Zeus Shield, Rama Bow, Demeter Fist (~16B) ![]() Rail: Hestia and Eris are effectively tied for first, with Lucifer next. Zagreus and Nemesis adds an abysmal 3nd/4rd lowest aspect value to the worst base weapon for a terrible combination. Sword: Arthur is a clear first, with Poseidon next. ![]() Rama is both the top Weapon Aspect and the top overall Weapon. Fist: Demeter leads, with Talos a close 2nd, and Gilgamesh a close 3rd. Zagreus is the lowest ranked positive Aspect, and GuanYu is actually negative. Chaos, Zagreus and Beowulf in that order. Summary of the model results are below and images of the full Tier List is linked here. Fair warning: I do quite a bit of weapon and aspect comparisons, and it's 2 hours long so def not for everyone. Picking a bad weapon makes your life much much harder in Hades.Īnyway, you can find the full video analysis with all the numbers on our YouTube channel. At opposite ends of the spectrum, Zeus Shield has a value higher than Nemesis Sword equivalent to seven and a half rare boons, or the rough equivalent of 5 medium-difficulty heats. I'm not sure how much of it is by design and how much just not yet fully balanced, but some of the results are quite stark. There are definitely stronger and weaker Aspect and Weapon choices to be made. Overall, my model found that the weapon aspects are not as well balanced as the Mirror, or Keepsakes, or even Heats. In doing this model, I actually had to find some of my own data and measure/time everything in the training room with Skelly, as I found some of the wiki data to be unreliable or outdated. Some of the areas modeled include: Weapon range, area of effect, movements during attack, recovery/animation cancels, forced movements, delays, combos, pre-requisites, animation speed, effects on hits (stagger, boons, bosses, armor), and damage. On the player side, while I am definitely not a top Hades player, I did clear 40 heat with two weapons so far despite my boomer limitations, so I have some feel for the mechanical side of the game as a gut check on the mathematical model results.Īll of the Hades Weapon Aspect model is math-ed out from first principles. I've also done a bit of balance design work for some experience/perspective working on the game dev side of things. As a bit of background, I am a content creator and do things like work on algorithms to evaluate and predict card values and synergies in Hearthstone (Lightforge Tier List). Sometime in my 300+ hours of playing Hades in the past three months, I started to build out a simple Hades-specific algorithm for fun to evaluate all the fundamental mechanics in this game. ![]()
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